![]() In the CaRo 2.0 system the Valence-Arousal emotional space and Energy-Kinetics sensory space are generalised into the idea of an abstract control space, where expressive intentions are associated with positions and objects. In this paper we present a system, namely, CaRo 2.0 (CAnazza-ROdà, from the name of the two main authors: besides, caro in Italian means “dear”), that allows an active experience of music listening. The audio-authoring tool lets you associate different expressive characters with various multimedia objects. Our audio authoring tool allows a user to manage audio expressive content, applying a smooth morphing among different expressive intentions in music performances and adapting the audio-expressive character to their taste. Our studies on music expressiveness led us to develop a tool for the auralisation of multimedia objects for Web-based applications. Unfortunately, up to now game designers did not consider a very important aspect of music, that is, the player’s expressiveness: a performance is rated “perfect” only if it is played exactly like the musical score, without any interpretation, any humanity. Applications like Guitar-Hero try to fill this gap, giving also to non-musically trained users the possibility to experiment with music performance. This partition limits the participation and interaction with the music content. Notwithstanding differences among the systems, all these services tend to divide users in two categories: on the one hand the large group of music listeners, which mainly have the job of evaluating and recommending music on the other hand, the restricted group of music content creators, which are required to have skills in the field of music composition or music performance. In the last years, several services based on Web 2.0 technologies have been developed, proposing new modalities of social interaction for music creation and fruition. Generating expressive musical performances. This performance RENdering CONtest isĪ research project that organizes contests for computer systems With different expressive content in order to adapt the audio expressiveĬharacter to the user’s desires. Gradual way, applying a smooth morphing among performances In this paper, we present an originalĪpproach to modify the expressive content of a performance in a Music Information Retrieval, as well as several applications in theĪffective computing field). Many engineering applications in information technology (e.g., UnderstandingĪnd modeling expressive content communication is important for Of the reason that music is interesting to listen. TheĮxpressiveness is the added value of a performance and is part That system is able to render music in expressive way. (educational, extreme gaming), the interaction with the user requests In several application contexts in multimedia field
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