Fixed bug where killing an enemy while also hitting a bouncy spike with the Immortal Kotetsu would not reset its cooldown.įixed bug where there were still some scenarios where the game would indicate the player gained health with Hero Complex even though they weren’t.Fixed bug where FreeLook distance would change depending on whether your character was large or small.Fixed bug where IIB Muscle Fiber Trait was not triggering its visual effects (but you were still jumping high) if you performed a coyote jump.Fixed Barbarian’s Shout being-auto cancelled if the player was aiming a weapon (like the Cannon).CD should only be reduced on the initial “pop”. Fixed CD hit reduction triggering twice per explosion of Astromancer’s Blackhole. ![]() At the end of the game, if you enter the Manor via the Pizza Girl’s shortcut then return to the Title Screen, the game will now load immediately back into the Manor instead of Citadel Agartha to fix an exploit where players could avoid Charon’s toll indefinitely.Using SuperFluid while Dual Button Dash is enabled and Mouse aim movement is disabled now dashes the player in the direction of the shoulder button pressed.Pearl Key platform sequence in the Cave modified to make it slightly easier.Sawblades now stay retracted for a slightly longer time.(NEW) Sawblades now have a warning indicator for when they’re going to come back up. ![]() The ending is no longer affected by the Diva Trait.Community: NPCs and Boss doors are now highlighted by the Diva Trait.Community: Icon updated as Magic and Weapon damage are no longer reduced.Added a new effect while you fly! This effect will trigger for all forms of flight such as Icarus’ Bargain and House Rules.Community: Diogenese’s max XP bonus cap was including all XP bonuses gained, including the ones from the XP gain in the Skill Tree (Trophy Room), lowering the amount of XP you could get from this Relic more than intended.Community: Flame Bellow can no longer be attack-canceled to prevent rapid attack exploit.Traitor’s Axe, Teleslice, and Scythe attack now have warning indicators when performed offscreen.Community: Tubal minion’s “Invulnerability Spawn Shield” increased from 7 to 11 seconds.Community: Tubal minion’s “hits to kill” count reduced from 5 to 1.Many players let the minions sit around during the battle, thinking it’s a wasted effort since they’ll just respawn back, however there are a lot of behind-the-scenes checks to ensure these enemies don’t respawn too frequently. “Summoned enemies” anti-aggro window increased.Ĭhanges have been made to Tubal’s minions to make the battle less reliant on DoT (Damage over Time) abilities, and to encourage players to prioritize taking these enemies out.Increased anti-aggro window for all enemies (the time it takes for an enemy to start attacking once you enter a room). ![]() We’re adding a little bit more leeway to give players more time to read the room.
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